A whole continent
Rainforest, coasts, marshes and taiga. Villages with people who need a hand, ruins nobody can read, and four ancient Labyrinths at the corners of the map.
Fifteen hundred years ago, four doors were closed.
Now they are giving way.
A massively multiplayer fantasy RPG. Explore a whole continent, face its monsters, play alongside other players.
In early development
Harling is a massively multiplayer role-playing game set on Orand, a continent of fifty-eight regions and fourteen states. You start with little more than a weapon on a small island and travel inland, toward the mountains and the ice, where the danger grows and the story opens up.
Rainforest, coasts, marshes and taiga. Villages with people who need a hand, ruins nobody can read, and four ancient Labyrinths at the corners of the map.
Go down with your companions where no one comes back alone. In the crypts and mines of Orand, ancient guardians sleep, and their sleep is over.
Brothers in arms, sworn guilds, merchants from every road. Orand is one world, and its fate is decided together.
Six classes, six ways to fight. Someone holds the enemies, someone heals, someone strikes from afar or from behind: a group needs them all.
Steel plate, sword and shield. He stands in the thick of the fight, takes the blows and charges whoever threatens the group.
She stands her ground and casts: fire, water, lightning and wind from afar, and she can heal her companions too.
Fights from twenty-five metres and chooses where to stand. The longer he draws, the harder the arrow hits.
A two-handed axe and a fury that grows with every blow, given or taken. The less life he has left, the harder he hits.
Bandaged fists and no weapon. He never lands the same blow twice in a row, and he heals his companions in the thick of the fight.
Two daggers, the shadows and her target’s back. The night belongs to her.
Boards for the Crypt of the Eternal Veil, one of the dungeons now being built.
Before the calendar there was a people whose name nobody knows, because it is written on three stones that nobody can read. Those who speak of them call them the First Ones. It is not a name: it is an admission.
At the four corners of the continent they left four Labyrinths. They are not tombs, and no one who has gone deep enough has come back to say what they are for.
The years are counted from a day nobody remembers. Harling is not the name of a king, nor of a battle.
Every calendar counts from something. Nobody asks what ours counts from.
It is now the year 1500 of the Age of Harling. The ground is moving, the dead no longer stay down, and fourteen states that had kept the peace for four centuries have been at war for six years. Almost no one connects the three things.
Harling is played through its launcher. Install it once and sign in: from then on it keeps the game up to date by itself.